Winner of Creation of the Year 2nd Annual Impys 2021. By PixelGorilla and team.
https://indreams.me/dream/mXGfiNBkBNv
Here is a walkthrough with hidden hints for when you get stuck. Click on the Hints/Solutions to reveal.
In order not to spoil the game, please try hard before looking for the hints and solutions.
STAGE 1
- Arrival.
Walk up the path. The first lock can be found on the front door.
Hint 1
Find the blue Instruction Manual
Hint 2
Check out the back of the manual
Hint 3
Look for bold letters and numbers
Solution
OPEN (The bold letters starting each line of the numbered list in the order 1,2,3,4)
2. Entrance way
Find a blue key with a green fob.
Solution
Open the drawer to the left of the door as you walk in
3. Open green door and turn right into The Gallery
This room contains a LOCK panel. Put in the correct four letter word to light up one of the circles on the green box to the right of the back door.
Hint 1
Find the eyes
Hint 2
You will see words if you stand in the right places
Hint 3
The word you need is the solution to the 4 word clue
Solution
(Song Designed for two) DUET
4. Turn right into The Kitchen
This room contains a LOCK panel. Put in the correct four letter word to light up one of the circles on the green box to the right of the back door.
Find another blue key with a green fob
Hint 1: Key
Look for fruit
Hint 2: Code
The book of Steganography (Art of Hiding secret data in plain sight) has all the codes
Hint 3: Which Code?
Table:PigPen,Sink: Morse, Cupboards: Braille, Clock: Semaphore
Solution
MOCK Table:M Cupboards:O Sink:C Clock:K
5. Head out of the kitchen and down the open corridor to the Green door. Open with key
You are now in the Nursery. This room contains a LOCK panel. Put in the correct four letter word to light up one of the circles on the green box to the right of the back door.
Find a blue key with a green fob
Hint: Key
Upturned pot
Hint 1
Find the seed packet
Hint 2
There are 3 sliders to find and set
Hint 3
If A-0 and Z=25, What do the four numbers you can see form?
Solution
BOLD 1 on the flower =B, 14=O , 11=L, 3=D
6. Pull the switch on the green box to the right of the back door. Go upstairs. Find the blue key with an orange fob
Solution
Its between some books on the shelf in the bookcase to the right of the stairs as you come up.
7. Go downstairs and open the orange door opposite The Nursery
You are in the Study. There is a LOCK in here. Put in the correct four letter word to unlock the back door.
Find the blue key with the purple fob
Hint: Key
Try opening things
Hint 1
It’s about time
Hint 1
It’s about time
Hint 2
Some clocks are am, some pm
Hint 3
Use the times to get pairs of 2 letters from the dial on the back wall
Solution
8. Go outside. Turn right into the maze. Find the blue key with a magenta fob
Solution
From the entrance turn left, first right, first right, first left,right, left, left, the key is on the pedestal
9. Go upstairs. Open purple door at the top of the stairs
You are in Analytics. There is A LOCK in here. Put in the correct four letter word to turn a light on the door marked EXIT.
Hint 1
The colour of the pedestals matches the chalk
Hint 2
Work out what numbers would make DUCK
Hint 3
Remember when you used to turn calculators upside down to spell words like BOOBS?
Solution
DUCK = 0715 upside down looks like SILO
10. Go upstairs and open the magenta door.
This is the Bedroom. It contains a winding corridor and a LOCK .Put in the correct four letter word to add a light to the exit door.
Hint 1
Dont miss the note on the floor
Hint 2
Some of the letters are not like the others
Hint 3
Prefix = Word before
Solution
Glitched word is KNOB Prefix that with DOOR
11. Turn left when out of the Bedroom and open the green door.
This is the Game Room. It contains a LOCK and a blue key with a brown fob. Put in the correct four letter word to add a light to the exit door.
Hint 1: Key
Find the chess board
Hint 2: LOCK
Win the games
Solution
- Hangman missing letter is T
- Winning player is O
- Red counter dropped into 5th column cresting a Y in red
- Winning move by red is to take the black counters in an S shape
Spells the word TOYS
12. Turn left towards the stairs. Go left and open the Brown door. This is the Map Room. There is a LOCK in here. Put in the four letter word to light the final circle on the exit door.
Hint 1
Find the book and the 2 light switches
Hint 2
The directions of the journey match the large map in the room and will tell you what to do with the LOCK panel letters.
Solution
Following the instructions in the book create a journey on the map that matches the description. This gives you instructions to move the cursor on the LOCK.East is right, West is left, North is up and South is down. You will probably need to write them down. They are:
- East to the lighthouse E x2
- North to small island N x3
- East to the beach E x4
- North to jungle clearing N x5
- West to the rock W x1
- North to ruins N x3
- East to village E x1
- North to chapel N x1
- East to river E x5
- South on river S x4
- West on river W x2
- South on river S x2
- East on river E x2
- South on river S x3
- East on river E x1
- South to Temple S x2
The solution is APEX
13. Walk to the exit door. It is now open. Find a book. Solve the wall puzzle.
Hint 1
Do the colours of the tiles look familiar? Also, what else comes in groups of four?
Solution
Each row represents a room and the floor in that room. The blue highlighted squares represent a letter in the LOCK clue for each room
- Chess floor: Game Room 1 and 3 = T Y
- Green floor: Map Room 2 and 3 = P E
- Purple floor:Bedroom 1 and 2 = D and O
- Red and White floor:Study 2 and 4 W and N
- Brown floor:Nursery 1 and 3 = B and L
- White floor:Gallery 2 and 3 =U and E
- Blue hexagon floor:Analysis 3 and 4 = L and O
- Turquoise floor:Kitchen 3 and 4 = C and K
Solution is TYPE DOWN BLUE LOCK (enter this into the LOCK on the front door)
STAGE 2
14. You are now in the cave. Find the blue leaflet. You now need to solve all eight rooms again with different words. All the methods you used before will be used again for each room but with clues found outside of it. Start with Analytics.
Analytics Room Clues
Hint 1
Remember what you did before.Coloured pedestals matched the coloured chalk on the maths problems. Can you find more pedestals?
Solution 1
Green Pedestals TREE, ROSE, STAR, SALT,GLOBE
Solution 2
You need find to find out what letters spell out SHOT. 8437 is ROSE, 5877 is TREE, 3568 is STAR and 3615 is SALT and 21497 is GLOBE which gives you all the letters in SHOT apart from the H. 1=L 2=G 3=S 4=O 5=T 6=A 7=E 8=R 9=B. Only number left is 0. The code word is SHOE or 3045
Study Clues
Hint 1
You need to find 5 clocks or representations of clocks
Solution
- Kitchen Clock: 07:00 NE
- Cake Clock 10:20 XT</li
- Maze Clock 14:35 IN
- Exit Room Mechanism 17:10 LI
- Game Room Dartboard 19:00 NE
NEXT IN LINE
Answer: HEIR
Collect the silver key
Gallery Clues
(You need to have completed Analytics first)
Hint 1
You need to find some more eyes and look for words in the environment
Solution
- 1 eye was revealed when you solved Analytics. Press R2 look up and see ENDS
- 2 eyes are in the purple painting by back door. Look through the stairs to see WITH
- 3 eyes are in the owls in the map room. Look at the white railings to see PUNCH
- 4 eyes at the cave. Look at the boat and the dock see LINE
Answer is JOKE. Collect the silver key.
Kitchen Clues
(You need to have completed Gallery first)
Hint 1
You need to find objects outside the kitchen that spell out some of the secret code letters from the book in the kitchen
Hint 2
Use the key from the gallery in the stove
Hint 3
Locations, Garden, Roof, Upstairs, Cave
Solution
- Over the white picket fence in the garden you will see a pattern of stones and a bush Braille= Letter A
- Book on the bookcase on the upstairs landing NATO= Letter R
- Smoke from the chimney spells out Morse= Letter M
- Structure above door in cave spells out Semaphore=Letter Y
Solution: ARMY
Take the gold key
Bedroom Clues
Hint 1
Read the half destroyed note in the cave (with purple writing). What do these objects have in common? Can you find some more?
Hint 2
The glitching objects are:
- POTION bottle in the cave
- LETTER in the entryway
- BIRD painting in corridor outside the gallery
- NEST in tree in the maze
- BUG painting in the Map Room
Solution
The word that goes before all the clues is LOVE
Take the silver key
Game Room Clues
(You need have solved Bedroom first)
Hint 1
Use the silver key in the chess board in the cave
Hint 1
You need to win each of the chess games as the white player. White goes first.
Solution
The winning moves spell out these letters
- CAVE: Movement of Queen makes an S
- MAIN ROOM: Movement of Castles makes a T
- UPSTAIRS LANDING: Castle, Queen, Bishop makes an A
- MAZE: Movement of Bishop, Queen and Castle makes a K
Solution word is TASK
Take the purple cube
Nursery
Hint 1
There is a flower outside the nursery
Hint 2
The Nursery puzzle is all about changing settings. Think OUTSIDE THE BOX
Solution
Put the key in the Analytics window lock. Change the game settings to that on the seed packet. Press touchpad. Change Brightness to 15 (you will see the correct symbol appear in the sky) Run Velocity to 12 (You will see the correct amount of water on the waterfall) Music to 0. The flower will open with a number 17. So the code you need is in the order on the seed packet 17,0,12,15 RAMP. Take the gold key
Map Room
Hint 1
You need new map directions. Can you find a Treasure Map?
Hint 2
Look in the cave. The starting word should look similar to how the starting word looked in round 1
Solution
The map is in the cave. Copy down the instructions to get to the key in the maze. Your starting word is LEAF with the cursor on L. Follow these directions N, W, W, N, N,N, N, N, E, S, E, S, E, N, N, N, N
The word is LIFE
Collect the key
The Gold Keys
For when you have collected all 3 keys.
Hint 1
Put the 3 keys in the cave panel on the left wall.Pick up the red key
Hint 2
Open the box in the EXIT room. The wall will change.
Solution 1: Exit Room Puzzle 2
The Exit room puzzle is as follows
- Chess floor: Game Room TASK 1 and 3 = T S
- Green floor: Map Room LIFE 2 and 3 = I F
- Purple floor:Bedroom LOVE 1 and 2 = L and O
- Red and White floor:Study HEIR 2 and 4 E and R
- Brown floor:Nursery RAMP 1 and 3 = R and M
- White floor:Gallery JOKE 2 and 3 =O and K
- Blue hexagon floor:Analysis SHOE 3 and 4 = O and E
- Turquoise floor:Kitchen ARMY 3 and 4 = M and Y
Read down and get TILE ROOMS FORM KEY
Solution 2 Word Puzzle in Cave
The shape of the floors are letters. Look at them from the door
Solution 3: Word puzzle in Cave
- Chess floor: Letter O
- Green floor: Letter R
- Purple floor:Letter G
- Red and White floor: Letter A
- Brown floor: Letter N
- White floor:Letter I
- Blue hexagon floor:Letter Z
- Turquoise floor: Letter E
Word is ORGANIZE
Put that into the word panel is should light up words
Answer: Start Hides Final Lock. Boat name is key
Hint: Secret Lock
Go back to the very start
Solution: Secret Lock
Press Touchpad and R3 to get back to the menu . Press left on the D-Pad. The title is a LOCK. put in the boats four letter name TIDE. The water will recede from the island revealing a path.
STAGE 3: The Book
Contents Page
Hint 1
There’s a new path
Hint 2
These are cryptic clues in a treasure hunt for the other pages
Solution
- Chapter 1 – The aeroplane in the Map Room
- Chapter 2 – A pawn on the chair in the maze
- Chapter 3 – The Starfish on the path
- Chapter 4 – You found that purple cube already
- Chapter 5 – The apple in the tree seen above the Study skylight
Chapter 1
Hint 1
Think like a crossword clue. And where have you seen something similar to “in dangered”
Solution
Solve the anagrams and find the hidden letters in the drawing
- AMRRUADELOPR = ARMUR LEOPARD = H
- AAGNNORTU = ORANGUTAN = U
- AONSUEGIRT = SUNDA TIGER = S
- AALOS = SAOLA = T
- ALOPRABER = POLAR BEAR = L
- AAMNRSTUAEEHLNPT = SUMATRAN ELEPHANT = E
Hidden word is HUSTLE
Chapter 2
Hint 1
Seek the authors of your fate. What do authors make?
Solution
The number is the letter in the authors names, .
- Escape by August Ferdinand F
- Game & Puzzle Design by 800pixelgorilla I
- My Journey by Sir Reginald Goodweather E
- Endangered Species by Keldbjones N
- A Blank Book by Nobody D
- Romeo and Juliet by Shakespeare H
- Music and Theme by Slayassassin73 S
- Steganography by Johannes Trithemius I
Slight rearrangement gets you FIENDISH.
Chapter 3
Hint
The wordsearch clues have already been found by you, and then you have to make them plural. Which one isnt there?
Solution
All the LOCK clues inside the house can be found but one.The word missing from the wordsearch is LOVES
Chapter 4
Hint 1
Coloured borders? Where have you seen objects with coloured borders?
Hint 2
You need to find connecting words like you did for the glitched objects but one is before and one is after the word
Solution
The pictures are as follows white/black
- Red PHONE/FUEL Answer CELL Letter C
- Blue STAR/BED Answer ROCK Letter O
- Yellow BELL/FIRE Answer ALARM Letter R
- Green LOCK/MOUSE Answer PAD Letter P
- Purple CAR/RING Answer SIDE Letter S
- Orange CANDY/FISH Answer EYE Letter E
- Black WAVE/SHELL Answer SHOCK Letter S
Answer is Corpses
The Final Lock
Hint
You havent finished with the word panel in the cave yet
Solution 1
Put the words HUSTLE,FIENDISH,LOVES and CORPSES into the word panel.
You get ALL CHAPTER ANSWERS ARE AN A GRAMS
- HUSTLE = SLEUTH Gold letter L
- FIENDISH = FINISHED Gold letter I
- LOVES = SOLVE Gold letter E
- CORPSES = PROCESS Gold letter S
Final lock clue for the start page is LIES. Anagram of which is……really? You want the final clue handed to you? Shame on you.
I hope you found this walkthrough useful for when you got stuck. This amazing game was brought to you by PixelGorilla and his team who have made an amazing game full of complexity and devious puzzles. Please show your appreciation by thumbing up and sharing the game in the Dreamiverse.
Very cool, thanks for this. I like how the hints and solutions are drop downs.
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Game was cool at the start, but then solutions get F-ing stupid. Turn the calculator upside down? If you NEVER did this in your life, the game would be over right there! Armur Leopard, Sumatran Elephant.. WTF are these?? Then exiting the game to continue playing.. the solutions are so convoluted and random, it’s no more a challenge but trying to guess what the developer was thinking of.
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I am guessing you have not played many escape rooms before. The clues in LOCK are in my opinion very clever and not random at all, and very similar to other puzzle games that use lateral thinking. However, if you are a millennial it is possible that some of these clues might not be as easy to work out as you may not have come across things like calculators and the joy of making words on it.
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Haha, age can be an advantage for such things!
Early LEET, in a way, on the calculators. 71077345 for Shell Oil, 55378008 for a lady with a flat chest.
Spin a pencil horizontally in the air and ask a young ‘un what your doing, they’ll never guess it’s rewinding a cassette tape. My youngest was shocked, when I played a vinyl album and could pick up and place the needle wherever wished.
However, age can also be immaterial. There are constant references all over everywhere to Game of Thrones and I’ve never seen it. Had to track down clips of Stranger Things to understand tons of those related comments.
All in all, puzzle solving requires a person to have lived for eons, travelled extensively, be up to date on news, trends, music, lifestyles and be able to put all that to one side!
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