Videos posted to YouTube by Media Molecule and Playstation that are not trailers. For trailers see Dreams Trailers.
Dreams Interview and Tease (1:48) 15 June 2015 Alex Evans and Mark Healey talk about Dreams interspersed with the E3 teaser trailer. |
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Behind The Scenes with Dreams PS4 at Media Molecule (26:19) 2 Oct 2015 Live Stream with Alex Evans. A tour around the Media Molecule offices |
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Alex Evans at Umbra Ignite 2015: Learning From Failure (30:45) 2 Oct 2015 A Powerpoint presentation from Media Molecule’s Alex Evans. A technical talk not meant for end users, he is talking to fellow developers at a seminar in Helsinki, Finland. He talks about how the modelling in Dreams has been developed from a simple selection of primitive shapes to meshes and contouring and other highly technical methodologies. Contains swearing. Notes can be found here: |
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Paris Games Week: Media Briefing(1:43:51) 27 Oct 2015 Jim Ryan of Playstation presents a seminar on Playstation games 2015-2016. Various developers make presentations. Media Molecule’s slot starts at 51:57 -1:01:59. Alex Evans and Mark Healey play their Alpha state game. Frances the Bear builds a forest and enters the library, ending with multiplayer fun with some food.Some brief clips of other dreams are at the end of the presentation. |
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Dreams Gameplay Demo(7:53) 27 Oct 2015 Alex Evans and Mark Healey discuss the Paris Games week presentation. No new clips. |
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Dreams PS4 Jamming live from Quantic Dream(1:16:40) 3 Nov 2015 Starts at 5:19. Live Stream with Alex Evans, Mark Healey and other Media Molecule developers.Basically a repeat of the playthough shown at Paris Games Week. New footage includes showing a player using pre-made assets to make a landscape. Poor quality audio and video as most of the clips are video of a screen and not a capture. |
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Dreams PS4 – Dreams Design Team Jam! | Live Stream (30:14) |
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Liam Live Codes Dreams(42:51) 27 Nov 2015 Liam De Valmency from Media Molecule reprograms Dreams using Visual Studio and C++. It does not show coding within the game itself (how the end user will program their creations), and is highly technical. |
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Sculpting in Dreams and Tearway Unfolded Caverns (1:43:51) 27 Nov 2015 Media Molecules other title Tearaway starts the video. Dreams content begins at 21:00. Anton Mikhailov and Kareem Ettouney use the sculpting tools to create a landscape, statues, and robots. |
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Spawn on Me at Playstation Experience 2015 (1:00:03) 6 Dec 2015 The podcaster talks to Media Molecule about Dreams. We see the forest, some fruit, beefy bear and a table of food. |
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Jamming with Shuhei Yoshida! (25:46) 8 Dec 2015 Live stream with the President of Sony, Anton and Jon. They look at a variety of character designs, many we hadn’t seen so far, and building a landscape. Also we get a glimpse of the collections for designing with ready made assets.Finishing with a look at a sci fi level with a mech. |
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How it actually works (6:41) 8 Dec 2015 |
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Sculpting the Tomorrow Children with Dylan Cuthbert from Q games (38:34) 9 Dec 2015 A character sculpture session from a mannequin to a child model. |
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Media Molecule Community Jam!(59:01) 11 Dec 2015 Live stream with Emilie John Peter and Naomi. On the fly designs based on community suggestions, so we get a bat, a dinosaur, a carved pumpkin, a ladybird, a snowman, a robot etc… |
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Anton and Jon meet DreamBubble’s Danny(30:16) 16 Dec 2015 Live stream with Danny from DreamBubbly. Another look at the forest landscape we saw in the Yoshida video. |
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DreamBubble Community Q&A with Jon(11:04) 16 Dec 2015 Live stream with DreamBubbly. Jon answers community questions. |
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Playing Dreams with Double Fine!(1:22:43) 16 Dec 2015 Live stream with developers from DoubleFine in San Francisco. Some character and landscape creation tools are shown. |