This is a list of videos that are about general game development technique and are not specifically about Dreams or the Dreams tools.
General
- 7 Game Design Mistakes to Avoid by AskGameDev
- Using Framing to Highlight POI Game Design with Michael (Gigity McD)
- Designing for Disabilities (Playlist) Game Makers Toolkit
- The Joy of Making Extra Credits
- How to entice players by manipulating view direction Game Design with Michael
- What makes a game replayable Design Doc
- How level design can tell a story Game Makers Toolkit
- The illusion of choice GDC
- Immersing a Creative World into a Usable UI GDC
- 5 Ways to make your world feel more real Game Design with Michael
- Game Ideas Explained – 8 Ways to Generate Video Game Ideas [2021] Ask GameDev
- Go from Ideas to Gameplay using Gameplay Loops Game Design with Michael
- How to Turn Movement into a Game Mechanic Game Makers Toolkit
- Can We Make Better Tutorials for Complex Games? Game Makers Toolkit
- The Power of Video Game HUDs Game Makers Toolkit
- Critiquing Game Visuals: Common Problems and How to Solve Them GDC
- How Do You Make a Great Sequel? ~ Design Doc
- The Unity Tutorial For Complete Beginners Game Makers Toolkit
- How To Combine Video Game Genres Game Makers Toolkit
Sound and Music
- Diegetic and Non-Diegetic Sound Game Design with Michael (Gigity McD)
- Cinematic Sound with Stingers Game Design with Michael (Gigity McD)
Weapons & Combat
- How to make your games combat feel good by Sunder
- What makes a good combat system? by Game Maker’s Toolkit
- Game Types: First Person Shooters by LadylexUK
- Game types: 3rd person shooters by LadylexUK
- How Games do Health by Game Makers Toolkit
- Why these enemies are deliberately HARD to shoot? (Enemies and Tracking) Game Design with Michael
- Why Is It So Hard To Make Games On Rails? Design Doc
Platformers
- What makes a good platformer boss by Skip the Tutorial
- Game Types: Platformers by LadylexUK
- Collectibles – How To Make Chores Fun In Games Design Doc
Puzzles
- Do and Donts of Honest Puzzle Game Design by Matthew VanDevander
- Clockwork Games and Time Loops by GameMakers Toolkit
Arcade
- Game types: Arcade by LadylexUK
Characters
- Designing AI Allies Design Doc
- What Makes A Great First Boss? Design Doc
Racing games
- Kart Racers – Designing Fun for Everyone Design Doc
RPG and Adventure
- Side Quests – How To Make A Good Detour Design Doc
- Collectibles – How To Make Chores Fun In Games Design Doc
- Level Design Workshop: Designing Radically Non-Linear Single Player Levels GDC
- How Do You Make Fun Unlockables? Design Doc
- What Makes a Good RPG Town? Design Doc
Animation and Movie Making
- 12 Principles of Animation Alan Becker
- How to Become a Game Animator New Frame Plus
- How screen shake is used in AAA games Game Design with Michael (Gigity McD)
- The 12 Principles of Animation in Gaming (Playlist) New Frame Plus
- 1 minute tip: Seamless cut scene transitions Game Design with Michael
- 5 Tips for Amazing Storyboards | Motion Design & Animation Ben Marriott