Logic Gadgets: Camera Pointer

Icon logic gadgets camera pointer
Name of gadget Camera Pointer
Section Cameras & Lighting
Number of Tweak pages 1
Author LadylexUK, QuietlyWrong
Last updated 10 Mar 2019 [Beta]

Description

In Dreams, there is is a default viewpoint centred on the imp or on anything that the imp is possessing. The camera pointer helps give you some control over that default view, so for example if the player is approaching a tough platforming section, you might want to pull the view back a little or modify the angle to make navigation easier. Or maybe you want to limit the viewpoint in tight spaces to avoid seeing the camera clip through the walls.

With the camera pointer, you can specify the default viewpoint where you like – grab it and reorient it and tweak it according to your needs.

If you need much more control over the player’s viewpoint, see the Camera gadget, which can be powered on to take total control over what the player sees.

Example Tutorial (adapted from Media Molecule)

  1. Stamp a puppet.
  2. Stamp a camera pointer.
  3. Position the pointer for a different view, such as overhead, looking down.
  4. Jump into test mode.
  5. Possess the puppet. Note that the camera pointer changes the view to an overhead one.
  6. Go back to edit mode and add another camera pointer with a different view.
  7. Pop back into test mode.
  8. Possess the puppet again.
  9. Try walking the puppet back and forth between the different camera pointers and observe the changes to viewpoint.

 

Tweak Menus

 

camera pointer
  1. Sticky
    1a. Input
    1b. Output
  2. Zoom Multiplier
    2a. Input
    2b. Output
  3. Tilt
    3b. Output
  4. Yaw
    4b. Output
  5. Activation Output
    5b. Ouptut
  6. Power
  1. Sticky
    TBA
  2. Zoom Multiplier
    Control the level of zoom that is applied with this input and slider.
  3. Tilt
    TBA. A control for the level of tile (pitch) of the camera (the kind of rotation you get when you nod your head).
  4. Yaw
    TBA. A control for the level of yaw of the camera (the kind of rotation you get when you shake your head).
  5. Activation Output
    This output sends out a signal for the duration that this particular camera pointer is active, i.e. affecting the current viewpoint.
  6. Power
    This is where you turn the gadget on/off.

Lex Tips

Useful Tutorials

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