New Frame Plus: Playlist of animation technique
5 Ways to make your world feel more real
Game Design with Michael: Ideas on how to improve player experience with your invented worlds
Immersing a Creative World into a Usable UI
GDC: Looking at the creative elements of UI that help generate a sense of immersion for the player
1 minute tip: Seamless cut scene transitions
Game Design with Michael: Looking at how AAA games handle cut scene transitions
The illusion of choice
How people make choices, and how knowing how players think you can develop better games with more apparent choice without actually increasing the amount of choices available.
How level design can tell a story
What makes a game replayable
Ideas on how to make a game that players will want to return to
Manipulating view direction
Manipulating the view to drive scares, share information and provide drama.
An indie approach to procedural animation
An indie developer talks about his approach to procedural animation
Teaching Controls in your levels
Tips on improving instuctions in your games
Clockwork Games and Time Loops
A look at games that use time as a game mechanic
Cinematic Sound with Stingers
How bursts of dramatic music can help add tension, make your scene more cinematic, and emphasise dangers or wonders.