The illusion of choice

Creator: GDC
Date: 28 Feb 2020
Length: 27:39
Type: General Game Development


Games cannot always create every possible choice option for a player, or the games would be too big, would take too long and would become too complex. However, to make a game interactive you have to give players choices to make so they feel engaged. There are however ways to give the illusion of choice while actually moving your player to an end goal or revelation that is pre-planned. This is a talk by Jim Brown from Epic Games about why less choice is a good thing in games.


Comments and Feedback

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Create a free website or blog at

Up ↑

%d bloggers like this: