Creator: GDC
Date: 28 Feb 2020
Length: 27:39
Type: General Game Development
Description
Games cannot always create every possible choice option for a player, or the games would be too big, would take too long and would become too complex. However, to make a game interactive you have to give players choices to make so they feel engaged. There are however ways to give the illusion of choice while actually moving your player to an end goal or revelation that is pre-planned. This is a talk by Jim Brown from Epic Games about why less choice is a good thing in games.
Comments and Feedback