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Name of gadget | Advanced Mover |
Section | Movers & Outputs |
Number of Tweak pages | 2 |
Author | LadylexUK, QuietlyWrong |
Last updated | 28 Apr 2019 [EA] |
Description
This gadget, like the mover gadget, causes objects to move through your scene at a speed you can control. Unlike the mover, the advanced mover has no gizmo handle to choose a “forward” direction. Instead movement is controlled by inputs into the gadget to specify the target speed along each of three axes, X, Y and Z.
Example Tutorial (adapted from Media Molecule)
- Stamp a cube
- Snap an advanced mover to it
- Snap a controller sensor to it
- Tweak the controller sensor to be remote controllable
- Connect the outputs of triangle square and circle in the controller sensor to the x speed, y speed and z speed inputs on the advanced mover.
- On the advanced mover put the movement strength at 100%
- Hit start time
- Press the triangle square and circle buttons and see the cube move in different directions.
- To change your vehicle controls to the joysticks detach the wires from the buttons
- Connect the left stick output on the controller sensor to a splitter.
- Connect the X output to the X speed and the Y output to the Z speed
- Connect the right stick output to another splitter and connect its Y output to y speed.
- You can now control your cube with the left and right sticks.
Tweak Menus
Click on arrows to reveal
Tweak Menu 1: Properties
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- Menu page indicator
- X Speed
Use this tweak to determine the target speed in metres per second along the x axis. It can use negative as well as positive values to cover the range of possible motion. - Y Speed
Use this tweak to determine the target speed in metres per second along the y axis. It can use negative as well as positive values to cover the range of possible motion. - Z Speed
Use this tweak to determine the target speed in metres per second along the z axis. It can use negative as well as positive values to cover the range of possible motion. - Movement Strength
This determines how easily the advanced mover’s target achieves its desired speed, from low values (little to no acceleration, object easily stopped by other forces) to high values (rapid acceleration to target speed, object can more easily push any movable barriers to its progress). - Damp in X
Specifies how strongly the gadget damps movement relative to the X axis. - Damp in Y
Specifies how strongly the gadget damps movement relative to the Y axis. - Damp in Z
Specifies how strongly the gadget damps movement relative to the Z axis. - Local Space
By default, this is deactivated and the x, y and z axes in use are the global axes, the same for all objects in the scene regardless of orientation. If you want the advanced mover’s effect to be in respect to the current orientation of its affected object – moving a hovercraft for example, as it turns – you should activate Local Space and then the gadget will use the object’s own axes for reference. - Power
This is where you turn the gadget on/off
Tweak Menu 2: Miscellaneous Outputs
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- Menu page indicator
- Affected Object(s)
By default, the advanced mover will act on any element that it is snapped onto. Instead of snapping it directly, you can connect a wire from this output and input it into one or more elements in the same scene to make each one act as if it has this mover gadget acting on it. - Power
This is where you turn the gadget on/off
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