|Name of gadget||Combiner|
|Section||Logic & Processing|
|Number of Tweak pages||1|
|Last updated||27 Feb 2019 [Beta]|
This gadget does the opposite of the splitter, in that it takes single wires and combines them to make a fat wire. These wires can previously be part of a fat wire, or a new combination. There are different types of fat wire to choose from. Fat wires are very useful for keeping logic tidy where several related signals have to head in the same direction, or where other gadgets expect fat wires for their inputs (for example any colour gizmo will expect a fat wire carrying red, green and blue signals together).
Example Tutorial (adapted from Media Molecule)
- Stamp a cube
- Tweak the cube and put the tint amount at 200%
- Place a combiner
- Place 3 signal generators
- Tweak the combiner type to colour
- This will ask for R,G and B inputs.
- Connect the combiner output to the input of tint colour on the cube.
- Change wire blend in the combiner to overwrite.
- Connect one signal generator to each of the R, G and B inputs in the combiner.
- Tweak each of the signal generators and set phase offset to 30 in the first, 60 in the second and 90 in the third
- Hit start time and the cube will change colour.
- Fat Wire Type
Choose what type of fat wire you require. By default, this is “Signal”. From left to right:
Row 1: Boolean; Number; Colour; Transform; Signal
Row 2: 4 Numbers; 3 Numbers; 2 Numbers; Spice & Randomisation
Row 3: Rotation; 8 Numbers; Collision; Sticks; Music
Row 4: Player Info
The resulting fat wire can be connected from 2b output port.
- Input A
The number of (and appearance of) input ports is determined by the Fat Wire Type – there can be anywhere from 2 to 8 inputs to the combiner gadget. Connect wires to any or all of the active ones and their signals will be added to the fat wire output (2b.).
- Input B (etc. down to Input H)
Between 2 and 8 input ports will be activated depending on the Fat Wire Type.
This is where you turn the gadget on/off