Icon Movement sensor Sensors & Input 2 LadylexUK, QuietlyWrong 18 Feb 2019 [Beta]

## Description

This gadget allows you to detect the velocity, acceleration and scene position of an object. This allows you to tell if an object is moving, how fast it is moving and where it is. You can use this to trigger events depending on this information, such as inflicting fall damage, or letting out a scream.

Example Tutorial (from Media Molecule)

1. Stamp a cube.
2. Snap a movement sensor to it.
3. Snap a mover to it.
4. Tweak the cube outer properties menu, use the tint colour picker to pick a red .
5. Bump the tint amount to 200%
7. Tweak it to show greater than
8. Set operand B to 2.00
9. Tweak the movement sensor, connect velocity (overall) to the input port of operand A in the calculator gadget.
10. When the velocity of the cube is greater than 2 it will output a positive signal. Connect the result output on the calculator to the tint colour of the cube. This will turn the cube red.
11. Use test mode to see the result. Tweak Menu page 1: Important Properties Sense Movement 2a Input Velocity (Overall) 3b. Output Velocity (X Axis) 4b Output Velocity (Y Axis) 5b. Output Velocity (Z Axis) 6b Output Local Space 7a. Input 7b. Output Relative to Object X Direction 9b Output Y Direction 10b Output Z Direction 11b Output Power

Note that the various velocity outputs can have positive or negative values, depending on the direction of movement

2. Sense Movement
Connect a wire from this input to the object that you want to test for movement. Alternatively, if you snap the gadget to an object, or to a microchip snapped on the object, that object defaults to being the one tested
3. Velocity (Overall)
This will provide a signal with the object’s speed amount in any direction
4. Velocity (X Axis)
This will provide a signal with the object’s speed amount parallel to the x axis
5. Velocity (Y Axis)
This will provide a signal with the object’s speed amount parallel to the y axis
6. Velocity (Z Axis)
This will provide a signal with the object’s speed amount parallel to the z axis
7. Local Space
Toggle this on or off to determine whether the gadget’s outputs are relative to the orientation of the object itself or to the global axes. If necessary, you can always rotate an object’s local axes, for example so that “forward” is always along the y-axis from the point of view of your object, regardless of how it turns.
8. Relative To Object
TBA [I believe you can specify another object such that the velocity output of this gadget is relative to the other object’s current velocity – QW]
9. X Direction
This sends a signal corresponding to the current angle of movement with respect to the x axis
10. Y Direction
This sends a signal corresponding to the current angle of movement with respect to the y axis
11. Z Direction
This sends a signal corresponding to the current angle of movement with respect to the z axis
12. Power
This is where you turn the gadget on/off Tweak Menu 2: Acceleration Outputs Acceleration (Overall) 2b. Output Acceleration (X Axis) 3b Output Acceleration (Y Axis) 4b Output Acceleration (Z Axis) 5b Output Power

Note that the various acceleration outputs can have positive or negative values, depending on the direction of movement

2. Acceleration (Overall)
This will provide a signal with the object’s acceleration amount in any direction
3. Acceleration (X Axis)
This will provide a signal with the object’s acceleration amount in the x axis only
4. Acceleration (Y Axis)
This will provide a signal with the object’s acceleration amount in the y axis only
5. Acceleration (Z Axis)
This will provide a signal with the object’s acceleration amount in the z axis only
6. Power
This is where you turn the gadget on/off

## Useful Tutorials

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